Description


In Nintendo Mario Kart 8 Deluxe before 3.0.3, the LAN/LDN local multiplayer implementation allows a remote attacker to exploit a stack-based buffer overflow upon deserialization of session information via a malformed browse-reply packet, aka KartLANPwn. The victim is not required to join a game session with an attacker. The victim must open the "Wireless Play" (or "LAN Play") menu from the game's title screen, and an attacker nearby (LDN) or on the same LAN network as the victim can send a crafted reply packet to the victim's console. This enables a remote attacker to obtain complete denial-of-service on the game's process, or potentially, remote code execution on the victim's console. The issue is caused by incorrect use of the Nintendo Pia library,

Related CPE's


Could not find any relations

Weaknesses



CWE-94

CVSS impact metrics


CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L

6.3 · Medium

  • CVSS V3.1

  • CVSS V3.0

  • CVSS V2.0

Information


Source identifier

[email protected]

Vulnerability status

Awaiting analysis

Published

2024-09-30T08:15:03.760

1 week ago

Last modified

2024-09-30T18:35:06.983

1 week ago